AI Insights · Timothy · January 2022
Top 5 First Person Games in Finland Q4 2021
Explore the performance of the top 5 first-person games in Finland during Q4 2021, featuring trends in weekly downloads, revenue, and active users.
In Q4 2021, the top five first-person games in Finland showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance during this period, with data sourced from Sensor Tower.
Call of Duty®: Mobile saw a significant increase in weekly revenue, culminating in approximately $26K in the week of December 20. Weekly downloads also showed an upward trend towards the end of the quarter, peaking at 1.1K in the week of December 20. Weekly active users fluctuated slightly, starting at around 24.3K at the beginning of the quarter and closing at approximately 21K by the end of December.
Fishing Clash: Sport Simulator experienced a notable peak in weekly revenue, reaching about $9.1K in the week of November 22. However, weekly downloads saw a decline, dropping to as low as 74 in the week of December 6. The game's weekly active users started at around 6.6K and ended the quarter at approximately 6.4K.
Minecraft displayed consistent performance with a substantial increase in weekly revenue to roughly $6.8K in the final week of December. Weekly downloads remained relatively stable, averaging around 600 per week. The game maintained a strong user base, with weekly active users ranging from 55.9K to 58.2K over the quarter.
Hunting Clash: Shooting Games had a steady revenue stream, peaking at about $3.8K in the week of November 29. Weekly downloads fluctuated, with a high of 932 in the week of October 18. The number of weekly active users showed a downward trend, starting at 1.1K and dropping to around 700 by the end of December.
Chapters: Interactive Stories achieved a revenue peak of approximately $2.3K in the week of December 20. Weekly downloads varied, reaching a high of 109 in the final week of December. The app’s weekly active users began at around 1.3K and ended the quarter at approximately 1.2K.
For more detailed insights and data, visit Sensor Tower.